Archive for June, 2017

Fitbit: A UX Case Study

Posted: June 15, 2017 in Uncategorized

The UX behind the habit of exercise

There are generally three types of people in the world when it comes to exercising:

  1. the fitness freaks who exercise all day err’ day;
  2. the couch potatoes whose walking from the front door to their car would be the extent of their exercise for the day; and
  3. the people in between who want to be fit and healthy but need some motivation (aka a kick in the butt) to go to the gym.

Read the article here.



an important change that happens when the usual way of thinking about or doing something is replaced by a new and different way This discovery will bring about a paradigm shift in our understanding of evolution.

Creative problem solving is a cornerstone skill that separates good designers from the best designers. Everything else is production work.

Read the article here or see the link below.



Quote of the day

Posted: June 14, 2017 in Uncategorized

‘You’re the only one who can hold your head up high’

Dr. Luiji

The UX in Motion Manifesto

Posted: June 12, 2017 in Uncategorized
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  1. Addressing the topic of UI Animation — it’s not what you think
  2. Realtime vs non-realtime interactions
  3. Four ways that motion supports usability
  4. Principles, Techniques, Properties and Values
  5. The 12 Principles of UX in Motion

You can read the article here

Designing a Visual System at Scale

Posted: June 12, 2017 in Uncategorized
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  1. Work with teams to define clear goals early on
  2. Take charge. Once those principles have been set, don’t overdo democracy.
  3. Stay in touch with moving targets
  4. Educate, educate, educate
  5. Stay involve

You can read the article here.

Design School

Posted: June 8, 2017 in Uncategorized
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You don’t need to be a font savant, or be a Creative Cloud wizard, or even have a degree in design in order to be a highly effective product designer.

You can read the article here .